In this guide, we will explore the details, fitting, and tactics of the Minmatar Rifter. The Rifter is one of the most versatile ships in EVE Online. It balances tank and damage to be a strong multipurpose fighter. Its bonuses give it a wide array of applications and make it a very forgiving ship to fly. The simple tactics required to fly a PVP fit Rifter make it an ideal starter PVP ship.
What is the Rifter?
The Rifter offers both a hefty tank and a strong damage output. However, what makes it perfect for newer players is its bonuses. The Rifter gives a 5% bonus to damage of small projectile turrets per level. In addition, it gives a 10% bonus to falloff of small projectile turrets per level. With good skills, a Rifter can have an optimal range of about 700m with a falloff of around 10km.
What this means is that a PVP fit Rifter can fight as a close-up brawler, or at medium range. Most other small ships do not have the range capabilities of the Rifter. Against a long-range kiter, you can fly under their guns and melt them. Against a short-range brawler, you can keep your range up and destroy them from afar. These strategies will be discussed a little farther down.
In addition, the Rifter is a T1 Frigate. This means it is both cheap and easy to train into. This will allow you to make the most of your ISK when it comes to learning PVP. The tactics you pick up while flying this ship can be applied to other, more expensive ships later on.
Solo PVP Fit Rifter
To make use of the Rifter’s capabilities, there are a few key modules we’ll need to include. A cornerstone of this fit is range control. An Afterburner will ensure that we can keep our speed high at all times. A Warp Scrambler will disable an enemy’s microwarpdrive. This will allow us to stop kiters from following us. A Stasis Webifier will stop enemies dead in their tracks, giving us even more range control against other afterburner fit ships. Putting all these modules together will utilize all out mid slots, so we will use the low slots for an active armor tank. T2 modules can be swapped for Meta modules in order to fly this fit.
[Rifter, Solo PVP Fit Rifter] Damage Control II 200mm Rolled Tungsten Compact Plates Small Ancillary Armor Repairer 1MN Afterburner II J5b Enduring Warp Scrambler X5 Enduring Stasis Webifier 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Small Energy Nosferatu II Small Projectile Ambit Extension I Small Anti-Kinetic Pump I Small Anti-Explosive Pump I Republic Fleet EMP S x500 Republic Fleet Fusion S x500 Nanite Repair Paste x15
The Nosferatu allows us to drain some of our opponent’s capacitor, while also keeping the fit cap stable. EMP and Fusion ammo can be used for Shield and Armor tanks, respectively. Nanite repair paste is for the armor repairer, as well as to repair overheated modules as necessary.
The basic tactics used when flying a PVP fit Rifter are simple. Determine the range your enemy wants to keep you at, and stay out of that range. If you see, for example, an Imperial Navy Slicer trying to kite you, pin him down and keep a tight orbit. The slingshotting technique can be extremely useful in this situation. His guns won’t be able to track you, and you’ll chew through his hull in no time. A kiting missile frigate is also easy prey, as they tend to be glass cannons. Catching one means you can likely melt it before it kills you. If a Merlin engages and tries to keep you close, he likely has blasters which have awful range. Stop him in his tracks, keep a 5000-6000m orbit, and snipe him to death. A thorough knowledge of gun mechanics can keep you ready for any fight you face.
One of the most important things remains to know your enemy. If you’re unfamiliar with a ship, take a look at its bonuses. Bonuses to optimal range or falloff suggest a kiting ship, while bonuses to tracking suggest an up-close brawler. Use this information to your advantage. The PVP fit Rifter gives you all the tools you need to control the fight, but the rest is up to you.